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Код для двох ракеток

public GameObject LeftBat;
public GameObject RightBat;

void Update () {

     LeftBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, 0f, 0f);
     RightBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, 0f, 0f);
     if (Input.GetKey(KeyCode.W)) {
          //rb.AddForce(transform.right * (200));
          LeftBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, 6f, 0f);
     }
     else if (Input.GetKey(KeyCode.S)) {
          //rb.AddForce(transform.right * (200));
          LeftBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, -6f, 0f);
     }
     if (Input.GetKey(KeyCode.UpArrow)) {
          //rb.AddForce(transform.right * (200));
          RightBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, 6f, 0f);
     }
     else if (Input.GetKey(KeyCode.DownArrow)) {
          //rb.AddForce(transform.right * (200));
          RightBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, -6f, 0f);
     }
}